internal static bool PathHasCurve(GraphicsPath path) { if (path == null) return false; var types = path.PathTypes; for (int i = 0; i < types.Length; i++) { if (types[i] == (byte)PathPointType.Bezier) return true; } return false; }
public bool HasCurve() { return(GraphicsPath.PathHasCurve(path)); }