void AppendBezier(float x1, float y1, float x2, float y2, float x3, float y3)
{
if (isReverseWindingOnFill) {
Append (y1, x1, PathPointType.Bezier3, false);
Append (y2, x2, PathPointType.Bezier3, false);
Append (y3, x3, PathPointType.Bezier3, false);
}
else
{
Append (x1, y1, PathPointType.Bezier3, false);
Append (x2, y2, PathPointType.Bezier3, false);
Append (x3, y3, PathPointType.Bezier3, false);
}
}