StonehearthEditor.EncounterNodeData.UpdateOutEdges C# (CSharp) Method

UpdateOutEdges() protected method

protected UpdateOutEdges ( Microsoft.Msagl.Drawing.Graph graph ) : void
graph Microsoft.Msagl.Drawing.Graph
return void
        protected override void UpdateOutEdges(Graph graph)
        {
            GameMasterNode arcFile = NodeFile.Owner;
            if (arcFile != null)
            {
                ArcNodeData arc = arcFile.NodeData as ArcNodeData;
                foreach (string inEdgeName in mOutEdgeStrings)
                {
                    List<GameMasterNode> linkedEncounters = arc.GetEncountersWithInEdge(inEdgeName);
                    if (linkedEncounters.Count == 1 && linkedEncounters[0].Name.Equals(inEdgeName))
                    {
                        if (mChoiceEdgeInfo.ContainsKey(inEdgeName))
                        {
                            foreach (string choice in mChoiceEdgeInfo[inEdgeName])
                            {
                                Node choiceNode = graph.AddNode(NodeFile.Id + "#" + choice);
                                choiceNode.LabelText = '"' + choice + '"';
                                MakeNodePrivate(choiceNode);
                                graph.AddEdge(NodeFile.Id, choiceNode.Id);
                                graph.AddEdge(choiceNode.Id, linkedEncounters[0].Id);
                            }
                        }
                        else
                        {
                            graph.AddEdge(NodeFile.Id, linkedEncounters[0].Id);
                        }
                    }
                    else
                    {
                        Node arcOutNode = graph.AddNode(arcFile.Id + "#" + inEdgeName);
                        arcOutNode.LabelText = inEdgeName;
                        MakeNodePrivate(arcOutNode);
                        if (mChoiceEdgeInfo.ContainsKey(inEdgeName))
                        {
                            foreach (string choice in mChoiceEdgeInfo[inEdgeName])
                            {
                                Node choiceNode = graph.AddNode(NodeFile.Id + "#" + choice);
                                choiceNode.LabelText = '"' + choice + '"';
                                MakeNodePrivate(choiceNode);
                                graph.AddEdge(NodeFile.Id, choiceNode.Id);
                                graph.AddEdge(choiceNode.Id, arcOutNode.Id);
                            }
                        }
                        else
                        {
                            graph.AddEdge(NodeFile.Id, arcOutNode.Id);
                        }

                        foreach (GameMasterNode linkedEncounter in linkedEncounters)
                        {
                            graph.AddEdge(arcOutNode.Id, linkedEncounter.Id);
                        }
                    }
                }
            }
        }