public override void UpdateGraphNode(Node graphNode)
{
switch (mEncounterType)
{
case "generator":
graphNode.Attr.LineWidth = 2;
graphNode.Attr.Shape = Shape.Circle;
graphNode.Attr.FillColor = GameMasterNode.kGreen;
graphNode.Attr.LabelMargin = 6;
break;
default:
base.UpdateGraphNode(graphNode);
break;
}
if (NodeFile.Owner == null)
{
graphNode.Attr.Color = Color.Red;
}
}