Call to get the user's current stats data. You should retrieve this data after receiving successful UserStatsReceived_t & UserStatsStored_t
callbacks, and store the data with the user's save game data. You can call this method with pvData = NULL and cubData = 0 to get the required
buffer size.
public static bool GetUserStatsData(IntPtr pvData, uint cubData, out uint pcubWritten) { InteropHelp.TestIfAvailableClient(); return NativeMethods.ISteamUserStats_GetUserStatsData(pvData, cubData, out pcubWritten); } #endif