void HandleFriendMsg( IPacketMsg packetMsg )
{
var friendMsg = new ClientMsgProtobuf<CMsgClientFriendMsgIncoming>( packetMsg );
#if STATIC_CALLBACKS
var callback = new FriendMsgCallback( Client, friendMsg.Body );
SteamClient.PostCallback( callback );
#else
var callback = new FriendMsgCallback( friendMsg.Body );
this.Client.PostCallback( callback );
#endif
}
void HandleFriendsList( IPacketMsg packetMsg )