ShaderTools.Hlsl.Binding.Binder.BindScalarType C# (CSharp) Method

BindScalarType() private method

private BindScalarType ( ScalarTypeSyntax node ) : BoundScalarType
node ScalarTypeSyntax
return ShaderTools.Hlsl.Binding.BoundNodes.BoundScalarType
        private BoundScalarType BindScalarType(ScalarTypeSyntax node)
        {
            var scalarType = TypeFacts.GetScalarType(node);
            switch (scalarType)
            {
                case ScalarType.Void:
                    return new BoundScalarType(IntrinsicTypes.Void);
                case ScalarType.Bool:
                    return new BoundScalarType(IntrinsicTypes.Bool);
                case ScalarType.Int:
                    return new BoundScalarType(IntrinsicTypes.Int);
                case ScalarType.Uint:
                    return new BoundScalarType(IntrinsicTypes.Uint);
                case ScalarType.Half:
                    return new BoundScalarType(IntrinsicTypes.Half);
                case ScalarType.Float:
                    return new BoundScalarType(IntrinsicTypes.Float);
                case ScalarType.Double:
                    return new BoundScalarType(IntrinsicTypes.Double);
                case ScalarType.Min16Float:
                    return new BoundScalarType(IntrinsicTypes.Min16Float);
                case ScalarType.Min10Float:
                    return new BoundScalarType(IntrinsicTypes.Min10Float);
                case ScalarType.Min16Int:
                    return new BoundScalarType(IntrinsicTypes.Min16Int);
                case ScalarType.Min12Int:
                    return new BoundScalarType(IntrinsicTypes.Min12Int);
                case ScalarType.Min16Uint:
                    return new BoundScalarType(IntrinsicTypes.Min16Uint);
                case ScalarType.String:
                    return new BoundScalarType(IntrinsicTypes.String);
                default:
                    throw new ArgumentOutOfRangeException();
            }
        }