ShaderTools.Hlsl.Binding.Binder.BindGlobalDeclaration C# (CSharp) Method

BindGlobalDeclaration() private method

private BindGlobalDeclaration ( SyntaxNode declaration, Symbol parent ) : BoundNode
declaration SyntaxNode
parent ShaderTools.Hlsl.Symbols.Symbol
return ShaderTools.Hlsl.Binding.BoundNodes.BoundNode
        private BoundNode BindGlobalDeclaration(SyntaxNode declaration, Symbol parent)
        {
            switch (declaration.Kind)
            {
                case SyntaxKind.VariableDeclarationStatement:
                    return BindVariableDeclarationStatement((VariableDeclarationStatementSyntax) declaration, parent);
                case SyntaxKind.FunctionDeclaration:
                    return BindFunctionDeclaration((FunctionDeclarationSyntax) declaration, parent);
                case SyntaxKind.FunctionDefinition:
                    return BindFunctionDefinition((FunctionDefinitionSyntax) declaration, parent);
                case SyntaxKind.ConstantBufferDeclaration:
                    return BindConstantBufferDeclaration((ConstantBufferSyntax) declaration);
                case SyntaxKind.TypeDeclarationStatement:
                    return BindTypeDeclaration((TypeDeclarationStatementSyntax) declaration, parent);
                case SyntaxKind.Namespace:
                    return BindNamespace((NamespaceSyntax) declaration);
                case SyntaxKind.TechniqueDeclaration:
                    return BindTechniqueDeclaration((TechniqueSyntax) declaration);
                case SyntaxKind.TypedefStatement:
                    return BindTypedefStatement((TypedefStatementSyntax) declaration);
                case SyntaxKind.EmptyStatement:
                    return BindEmptyStatement((EmptyStatementSyntax) declaration);
                default:
                    throw new ArgumentOutOfRangeException(declaration.Kind.ToString());
            }
        }