public BaseHealer() : base( null )
{
if ( !IsInvulnerable )
{
AI = AIType.AI_Mage;
ActiveSpeed = 0.2;
PassiveSpeed = 0.8;
RangePerception = BaseCreature.DefaultRangePerception;
FightMode = FightMode.Aggressor;
}
SpeechHue = 0;
SetStr( 304, 400 );
SetDex( 102, 150 );
SetInt( 204, 300 );
SetDamage( 10, 23 );
SetSkill( SkillName.Anatomy, 75.0, 97.5 );
SetSkill( SkillName.EvalInt, 82.0, 100.0 );
SetSkill( SkillName.Healing, 75.0, 97.5 );
SetSkill( SkillName.Magery, 82.0, 100.0 );
SetSkill( SkillName.MagicResist, 82.0, 100.0 );
SetSkill( SkillName.Tactics, 82.0, 100.0 );
Fame = 1000;
Karma = 10000;
PackItem( new Bandage( Utility.RandomMinMax( 5, 10 ) ) );
PackItem( new HealPotion() );
PackItem( new CurePotion() );
}