Server.Mobiles.BaseHealer.BaseHealer C# (CSharp) Method

BaseHealer() public method

public BaseHealer ( ) : System
return System
		public BaseHealer() : base( null )
		{
			if ( !IsInvulnerable )
			{
				AI = AIType.AI_Mage;
				ActiveSpeed = 0.2;
				PassiveSpeed = 0.8;
				RangePerception = BaseCreature.DefaultRangePerception;
				FightMode = FightMode.Aggressor;
			}

			SpeechHue = 0;

			SetStr( 304, 400 );
			SetDex( 102, 150 );
			SetInt( 204, 300 );

			SetDamage( 10, 23 );

			SetSkill( SkillName.Anatomy, 75.0, 97.5 );
			SetSkill( SkillName.EvalInt, 82.0, 100.0 );
			SetSkill( SkillName.Healing, 75.0, 97.5 );
			SetSkill( SkillName.Magery, 82.0, 100.0 );
			SetSkill( SkillName.MagicResist, 82.0, 100.0 );
			SetSkill( SkillName.Tactics, 82.0, 100.0 );

			Fame = 1000;
			Karma = 10000;

			PackItem( new Bandage( Utility.RandomMinMax( 5, 10 ) ) );
			PackItem( new HealPotion() );
			PackItem( new CurePotion() );
		}

Same methods

BaseHealer::BaseHealer ( Serial serial ) : System