void TriggerEnergyBlast()
{
energyBlastTimer = 0.5f;
if (energyBlastLevel == 1)
energyBlastTimer = 0.4f;
else if (energyBlastLevel == 2)
energyBlastTimer = 0.3f;
else if (energyBlastLevel >= 3)
energyBlastTimer = 0.25f;
ScrollingShooterGame.GameObjectManager.CreateProjectile(ProjectileType.EnergyBlast, position);
}