public PlayerShip(uint id, ContentManager content) : base(id) { bulletFired = content.Load<SoundEffect>("SFX/anti_tank_gun_single_shot"); shotgunFired = content.Load<SoundEffect>("SFX/Shotgun"); rocketFired = content.Load<SoundEffect>("SFX/Rocket"); laserFired = content.Load<SoundEffect>("SFX/Laser"); Health = MaxHealth; Score = 0; }