public void Start()
{
Lidgren.Network.NetPeerConfiguration config = new Lidgren.Network.NetPeerConfiguration("AsteroidShooter");
NetworkAPI.Client = new Lidgren.Network.NetClient(config);
NetworkAPI.Client.Start();
NetworkAPI.Client.Connect("127.0.0.1", 5432);
this.Connected = false;
Ships = (
(new Cons<Ship>(new Ship(new Microsoft.Xna.Framework.Vector2(0f,0f)),(new Empty<Ship>()).ToList<Ship>())).ToList<Ship>()).ToList<Ship>();
Input = Microsoft.Xna.Framework.Input.Keyboard.GetState();
Connected = false;
foreach(var entity in Ships) {
NetworkAPI.ShipInfos.Add(entity.Net_ID, new NetworkInfo<Ship>(entity, true));;
}}
public System.Boolean Connected;