private void SpawnSupplyShip()
{
SupplyShipLandingOn supplyShip = ThingMaker.MakeThing(OG_Util.SupplyShipLandingOnDef) as SupplyShipLandingOn;
supplyShip.InitializeLandingData(this.landingPadCenter, this.landingPadRotation);
GenSpawn.Spawn(supplyShip, this.landingPadCenter);
}