private void FindDamagedTurret(out IntVec3 turretPosition, out Rot4 turretRotation)
{
turretPosition = IntVec3.Invalid;
turretRotation = Rot4.Invalid;
List<Thing> vulcanTurretsList = Find.ListerThings.ThingsOfDef(OG_Util.VulcanTurretDef);
foreach (Thing turret in vulcanTurretsList)
{
if (turret.HitPoints < turret.MaxHitPoints)
{
turretPosition = turret.Position;
turretRotation = turret.Rotation;
}
}
}