public SetParentLocalId ( uint localID ) : void | ||
localID | uint | |
return | void |
public void SetParentLocalId(uint localID)
{
_parentID = localID;
}
/// <summary> /// Set a part to act as the root part for this scene object /// </summary> /// <param name="part"></param> public void SetRootPart(SceneObjectPart part) { if (part == null) throw new ArgumentNullException("Cannot give SceneObjectGroup a null root SceneObjectPart"); m_rootPart = part; if (!IsAttachment) part.SetParentLocalId(0); AddChild(part, part.LinkNum); }