public GetGeometricCenter ( ) : System.Vector3 | ||
return | System.Vector3 |
public Vector3 GetGeometricCenter()
{
if (PhysActor != null)
{
return new Vector3(PhysActor.CenterOfMass.X, PhysActor.CenterOfMass.Y, PhysActor.CenterOfMass.Z);
}
else
{
return new Vector3(0, 0, 0);
}
}