private byte[] CompressLightmap(byte[,,] blocks,bool sky)
{
byte[] databuffer = new byte[16384];
for (int x = 0; x < ChunkX; x++)
{
for (int y = 0; y < ChunkY; y++)
{
for (int z = 0; z < ChunkZ; z++)
{
CompressLight(ref databuffer,sky, x, y, z, blocks[x, y, z]);
}
}
}
return databuffer;
}
private byte[] CompressDatamap(byte[,,] blocks)