private void SaveAssetIntoInventoryHandler(Packet packet, Simulator simulator)
{
//SaveAssetIntoInventoryPacket save = (SaveAssetIntoInventoryPacket)packet;
// FIXME: Find this item in the inventory structure and mark the parent as needing an update
//save.InventoryData.ItemID;
Logger.Log("SaveAssetIntoInventory packet received, someone write this function!", Helpers.LogLevel.Error, _Client);
}