OpenBve.TrainManager.MoveCar C# (CSharp) Method

MoveCar() static private method

static private MoveCar ( Train Train, int CarIndex, double Delta, double TimeElapsed ) : void
Train Train
CarIndex int
Delta double
TimeElapsed double
return void
		internal static void MoveCar(Train Train, int CarIndex, double Delta, double TimeElapsed)
		{
			if (Train.State != TrainState.Disposed)
			{
				TrackManager.UpdateTrackFollower(ref Train.Cars[CarIndex].FrontAxle.Follower, Train.Cars[CarIndex].FrontAxle.Follower.TrackPosition + Delta, true, true);
				TrackManager.UpdateTrackFollower(ref Train.Cars[CarIndex].FrontBogie.FrontAxle.Follower, Train.Cars[CarIndex].FrontBogie.FrontAxle.Follower.TrackPosition + Delta, true, true);
				TrackManager.UpdateTrackFollower(ref Train.Cars[CarIndex].FrontBogie.RearAxle.Follower, Train.Cars[CarIndex].FrontBogie.RearAxle.Follower.TrackPosition + Delta, true, true);
				if (Train.State != TrainState.Disposed)
				{
					TrackManager.UpdateTrackFollower(ref Train.Cars[CarIndex].RearAxle.Follower, Train.Cars[CarIndex].RearAxle.Follower.TrackPosition + Delta, true, true);
					TrackManager.UpdateTrackFollower(ref Train.Cars[CarIndex].RearBogie.FrontAxle.Follower, Train.Cars[CarIndex].RearBogie.FrontAxle.Follower.TrackPosition + Delta, true, true);
					TrackManager.UpdateTrackFollower(ref Train.Cars[CarIndex].RearBogie.RearAxle.Follower, Train.Cars[CarIndex].RearBogie.RearAxle.Follower.TrackPosition + Delta, true, true);
					if (Train.State != TrainState.Disposed)
					{
						TrackManager.UpdateTrackFollower(ref Train.Cars[CarIndex].BeaconReceiver, Train.Cars[CarIndex].BeaconReceiver.TrackPosition + Delta, true, true);
					}
				}
			}
		}

Usage Example

Exemplo n.º 1
0
        /// <summary>Jumps a train to a new station</summary>
        /// <param name="train">The train</param>
        /// <param name="stationIndex">The zero-based index of the station</param>
        internal static void JumpTrain(Train train, int stationIndex)
        {
            if (train == PlayerTrain)
            {
                for (int i = 0; i < ObjectManager.AnimatedWorldObjects.Length; i++)
                {
                    if (ObjectManager.AnimatedWorldObjects[i].FollowsTrack)
                    {
                        //Track followers should be reset if we jump between stations
                        ObjectManager.AnimatedWorldObjects[i].FrontAxleFollower.TrackPosition = ObjectManager.AnimatedWorldObjects[i].TrackPosition + ObjectManager.AnimatedWorldObjects[i].FrontAxlePosition;
                        ObjectManager.AnimatedWorldObjects[i].FrontAxleFollower.TrackPosition = ObjectManager.AnimatedWorldObjects[i].TrackPosition + ObjectManager.AnimatedWorldObjects[i].RearAxlePosition;
                        ObjectManager.AnimatedWorldObjects[i].FrontAxleFollower.UpdateWorldCoordinates(false);
                        ObjectManager.AnimatedWorldObjects[i].RearAxleFollower.UpdateWorldCoordinates(false);
                    }
                }
            }
            train.StationState = TrainStopState.Jumping;
            int stopIndex = Game.GetStopIndex(stationIndex, train.Cars.Length);

            if (stopIndex >= 0)
            {
                if (train == PlayerTrain)
                {
                    if (train.Plugin != null)
                    {
                        train.Plugin.BeginJump((OpenBveApi.Runtime.InitializationModes)Game.TrainStart);
                    }
                }
                for (int h = 0; h < train.Cars.Length; h++)
                {
                    train.Cars[h].Specs.CurrentSpeed = 0.0;
                }
                double d = Game.Stations[stationIndex].Stops[stopIndex].TrackPosition - train.Cars[0].FrontAxle.Follower.TrackPosition + train.Cars[0].FrontAxle.Position - 0.5 * train.Cars[0].Length;
                if (train == PlayerTrain)
                {
                    TrackManager.SuppressSoundEvents = true;
                }
                while (d != 0.0)
                {
                    double x;
                    if (Math.Abs(d) > 1.0)
                    {
                        x = (double)Math.Sign(d);
                    }
                    else
                    {
                        x = d;
                    }
                    for (int h = 0; h < train.Cars.Length; h++)
                    {
                        TrainManager.MoveCar(train, h, x, 0.0);
                    }
                    if (Math.Abs(d) >= 1.0)
                    {
                        d -= x;
                    }
                    else
                    {
                        break;
                    }
                }
                if (train == PlayerTrain)
                {
                    TrainManager.UnderailTrains();
                    TrackManager.SuppressSoundEvents = false;
                }
                if (train.Specs.CurrentEmergencyBrake.Driver)
                {
                    TrainManager.ApplyNotch(train, 0, false, 0, true);
                }
                else
                {
                    TrainManager.ApplyNotch(train, 0, false, train.Specs.MaximumBrakeNotch, false);
                    TrainManager.ApplyAirBrakeHandle(train, TrainManager.AirBrakeHandleState.Service);
                }
                if (Game.Sections.Length > 0)
                {
                    Game.UpdateSection(Game.Sections.Length - 1);
                }
                if (train == PlayerTrain)
                {
                    if (Game.CurrentScore.ArrivalStation <= stationIndex)
                    {
                        Game.CurrentScore.ArrivalStation = stationIndex + 1;
                    }
                }
                if (train == PlayerTrain)
                {
                    if (Game.Stations[stationIndex].ArrivalTime >= 0.0)
                    {
                        Game.SecondsSinceMidnight = Game.Stations[stationIndex].ArrivalTime;
                    }
                    else if (Game.Stations[stationIndex].DepartureTime >= 0.0)
                    {
                        Game.SecondsSinceMidnight = Game.Stations[stationIndex].DepartureTime - Game.Stations[stationIndex].StopTime;
                    }
                }
                for (int i = 0; i < train.Cars.Length; i++)
                {
                    train.Cars[i].Specs.AnticipatedLeftDoorsOpened  = Game.Stations[stationIndex].OpenLeftDoors;
                    train.Cars[i].Specs.AnticipatedRightDoorsOpened = Game.Stations[stationIndex].OpenRightDoors;
                }
                if (train == PlayerTrain)
                {
                    Game.CurrentScore.DepartureStation = stationIndex;
                    Game.CurrentInterface = Game.InterfaceType.Normal;
                    //Game.Messages = new Game.Message[] { };
                }
                ObjectManager.UpdateAnimatedWorldObjects(0.0, true);
                TrainManager.UpdateTrainObjects(0.0, true);
                if (train == PlayerTrain)
                {
                    if (train.Plugin != null)
                    {
                        train.Plugin.EndJump();
                    }
                }
                train.StationState = TrainStopState.Pending;
            }
        }
All Usage Examples Of OpenBve.TrainManager::MoveCar