private static void InitializeCar(Train Train, int CarIndex)
{
int c = CarIndex;
for (int i = 0; i < Train.Cars[c].CarSections.Length; i++)
{
InitializeCarSection(Train, c, i);
}
for (int i = 0; i < Train.Cars[c].FrontBogie.CarSections.Length; i++)
{
InitializeFrontBogieSection(Train, c, i);
}
for (int i = 0; i < Train.Cars[c].RearBogie.CarSections.Length; i++)
{
InitializeRearBogieSection(Train, c, i);
}
Train.Cars[c].Brightness.PreviousBrightness = 1.0f;
Train.Cars[c].Brightness.NextBrightness = 1.0f;
}