public Neuron()
{//do not set bias because this constructor is used for the load and when loading the bias will be added
inputs = new List<Input>();
fire_val = 0;
}
// this Neuron is initialited with random weights
Neuron::Neuron ( List inputs, System rand ) : UnityEngine | |
Neuron::Neuron ( List |
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Neuron::Neuron ( List |
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Neuron::Neuron ( |
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Neuron::Neuron ( int n_weights, System rand, bool bias = true ) : UnityEngine |