Nn.Neuron.Neuron C# (CSharp) 메소드

Neuron() 공개 메소드

public Neuron ( ) : UnityEngine
리턴 UnityEngine
        public Neuron()
        {//do not set bias because this constructor is used for the load and when loading the bias will be added
            inputs = new List<Input>();
            fire_val = 0;
        }
        // this Neuron is initialited with random weights

Same methods

Neuron::Neuron ( List inputs, System rand ) : UnityEngine
Neuron::Neuron ( List weight, List input, System rand, bool bias = true ) : UnityEngine
Neuron::Neuron ( List weight, System rand, bool bias = true ) : UnityEngine
Neuron::Neuron ( Neuron N ) : UnityEngine
Neuron::Neuron ( int n_weights, System rand, bool bias = true ) : UnityEngine