public void Load(ContentManager content, GraphicsDevice graphics)
{
foreach (var level in _mLevelInfo.Elements())
_mLevels.Add(new LevelChoice(level,_mControls, content, graphics));
_mContent = content;
Graphics = graphics;
_mSelectBox = content.Load<Texture2D>("Images/Menu/LevelSelect/SelectBox");
_mQuartz = content.Load<SpriteFont>("Fonts/QuartzSmaller");
_mBackground = content.Load<Texture2D>("Images\\Menu\\backgroundSquares1");
/*TODO - REMOVE THIS WHEN REAL ART COMES*/
_mPrevious = new Texture2D[2];
_mPrevious[0] = content.Load<Texture2D>("Images/Menu/LevelSelect/LeftArrow");
_mPrevious[1] = content.Load<Texture2D>("Images/Menu/LevelSelect/LeftArrowSelect");
_mNext = new Texture2D[2];
_mNext[0] = content.Load<Texture2D>("Images/Menu/LevelSelect/RightArrow");
_mNext[1] = content.Load<Texture2D>("Images/Menu/LevelSelect/RightArrowSelect");
_mBack = new Texture2D[2];
_mBack[0] = content.Load<Texture2D>("Images/Menu/LevelSelect/Back");
_mBack[1] = content.Load<Texture2D>("Images/Menu/LevelSelect/BackSelect");
_mStar = content.Load<Texture2D>("Images/NonHazards/Star"); ;
_mLocked = content.Load<Texture2D>("Images/Lock/locked1a");
_mPageCount = _mLevels.Count / 12 +1;
_mScreenRect = graphics.Viewport.TitleSafeArea;
}