Mono.CompilerServices.SymbolWriter.MonoSymbolFile.MonoSymbolFile C# (CSharp) Method

MonoSymbolFile() private method

private MonoSymbolFile ( Stream stream ) : System
stream Stream
return System
        MonoSymbolFile(Stream stream)
        {
            reader = new MyBinaryReader (stream);

            try {
                long magic = reader.ReadInt64 ();
                int major_version = reader.ReadInt32 ();
                int minor_version = reader.ReadInt32 ();

                if (magic != OffsetTable.Magic)
                    throw new MonoSymbolFileException ("Symbol file is not a valid");
                if (major_version != OffsetTable.MajorVersion)
                    throw new MonoSymbolFileException (
                        "Symbol file has version {0} but expected {1}", major_version, OffsetTable.MajorVersion);
                if (minor_version != OffsetTable.MinorVersion)
                    throw new MonoSymbolFileException ("Symbol file has version {0}.{1} but expected {2}.{3}",
                        major_version, minor_version,
                        OffsetTable.MajorVersion, OffsetTable.MinorVersion);

                MajorVersion = major_version;
                MinorVersion = minor_version;
                guid = new Guid (reader.ReadBytes (16));

                ot = new OffsetTable (reader, major_version, minor_version);
            } catch (Exception e) {
                throw new MonoSymbolFileException ("Cannot read symbol file", e);
            }

            source_file_hash = new Dictionary<int, SourceFileEntry> ();
            compile_unit_hash = new Dictionary<int, CompileUnitEntry> ();
        }

Same methods

MonoSymbolFile::MonoSymbolFile ( ) : System