MegaMan.Engine.JoinHandler.JoinHandler C# (CSharp) Method

JoinHandler() public method

public JoinHandler ( Join join, int tileSize, int height, int width, string name ) : System
join MegaMan.Common.Join
tileSize int
height int
width int
name string
return System
        public JoinHandler(Join join, int tileSize, int height, int width, string name)
        {
            JoinInfo = join;

            this.height = height;
            this.width = width;
            this.tileSize = tileSize;

            size = join.Size * tileSize;
            ticks = ((JoinInfo.type == JoinType.Vertical) ? Game.CurrentGame.PixelsAcross : Game.CurrentGame.PixelsDown) / Const.ScrollSpeed;

            if (join.screenOne == name)
            {
                NextScreenName = join.screenTwo;
                if (join.type == JoinType.Horizontal)   // bottom edge
                {
                    direction = Direction.Down;
                    threshXmin = join.offsetOne * tileSize;
                    threshYmin = height - Const.PlayerScrollTrigger;
                    threshXmax = threshXmin + size;
                    threshYmax = height + 100;
                    NextScreenX = (join.offsetTwo - join.offsetOne) * tileSize;
                }
                else // right edge
                {
                    direction = Direction.Right;
                    threshXmin = width - Const.PlayerScrollTrigger;
                    threshYmin = join.offsetOne * tileSize;
                    threshXmax = width + 100;
                    threshYmax = threshYmin + size;
                    NextScreenY = (join.offsetTwo - join.offsetOne) * tileSize;
                }
            }
            else
            {
                NextScreenName = join.screenOne;
                if (join.type == JoinType.Horizontal)   // top edge
                {
                    direction = Direction.Up;
                    threshXmin = join.offsetTwo * tileSize;
                    threshYmin = -100;
                    threshXmax = threshXmin + size;
                    threshYmax = Const.PlayerScrollTrigger;
                    NextScreenX = (join.offsetOne - join.offsetTwo) * tileSize;
                }
                else // left edge
                {
                    direction = Direction.Left;
                    threshXmin = -100;
                    threshYmin = join.offsetTwo * tileSize;
                    threshXmax = Const.PlayerScrollTrigger;
                    threshYmax = threshYmin + size;
                    NextScreenY = (join.offsetOne - join.offsetTwo) * tileSize;
                }
            }
        }