public CombatEntity(Location location, string name)
: base(location, name)
{
_InCombat = false;
CombatPeriod = 2.0 + Program.RNG.NextDouble();
_MaximumHealth = 40 + Program.RNG.Next(15);
_CurrentHealth = _MaximumHealth;
AddEventHandler(EventType.Leave, OnEventLeave);
}