MUDServer.CombatEntity.CombatEntity C# (CSharp) Méthode

CombatEntity() public méthode

public CombatEntity ( Location location, string name ) : System
location Location
name string
Résultat System
        public CombatEntity(Location location, string name)
            : base(location, name)
        {
            _InCombat = false;
            CombatPeriod = 2.0 + Program.RNG.NextDouble();
            _MaximumHealth = 40 + Program.RNG.Next(15);
            _CurrentHealth = _MaximumHealth;

            AddEventHandler(EventType.Leave, OnEventLeave);
        }