public GetUserAnimUnits ( long userId, float>.Dictionary |
||
userId | long | User ID |
dictAnimUnits | float>.Dictionary | Animation units dictionary, to get the results. |
return | bool |
public bool GetUserAnimUnits(long userId, ref Dictionary<KinectInterop.FaceShapeAnimations, float> dictAnimUnits)
{
if (sensorData != null && sensorData.sensorInterface != null)
{
bool bGotIt = sensorData.sensorInterface.GetAnimUnits(userId, ref dictAnimUnits);
return bGotIt;
}
return false;
}