Indiefreaks.Xna.Sessions.Lidgren.LidgrenSession.SendPlayersListToJustConnectedClient C# (CSharp) Method

SendPlayersListToJustConnectedClient() private method

private SendPlayersListToJustConnectedClient ( ) : void
return void
        private void SendPlayersListToJustConnectedClient()
        {
            _outgoingMessage = LidgrenSessionManager.Server.CreateMessage();
            _outgoingMessage.Write((byte)LidgrenMessages.SendPlayersListToJustConnectedClient);

            _outgoingMessage.WriteVariableInt32(_allPlayers.Count);

            foreach (IdentifiedPlayer identifiedPlayer in _allPlayers)
            {
                _outgoingMessage.Write(identifiedPlayer.UniqueId.ToString());
                _outgoingMessage.Write(identifiedPlayer.DisplayName);
                _outgoingMessage.Write(identifiedPlayer.IsHost);
                _outgoingMessage.Write(identifiedPlayer.IsLocal);
                // if true, the player is on the Server & the Client will have to retrieve the IPEndPoint from the connection to the server
                // if false, the player is on a remote client & the client will have to retrieve the IPEndPoint by reading another bytes on the message
                if (!identifiedPlayer.IsLocal)
                    _outgoingMessage.Write(_remotePlayerIpEndPoints[identifiedPlayer]);
                //else
                //    _outgoingMessage.Write(LidgrenSessionManager.Client.ServerConnection.RemoteEndPoint);
            }

            LidgrenSessionManager.Server.SendMessage(_outgoingMessage, _incomingMessage.SenderConnection, NetDeliveryMethod.ReliableOrdered);
        }