private void SendDisconnectedPlayersToClients(List<IdentifiedPlayer> playersToRemove)
{
_outgoingMessage = LidgrenSessionManager.Server.CreateMessage();
_outgoingMessage.Write((byte)LidgrenMessages.SendDisconnectedPlayersToClients);
_outgoingMessage.WriteVariableInt32(playersToRemove.Count);
foreach (IdentifiedPlayer identifiedPlayer in playersToRemove)
{
_outgoingMessage.Write(identifiedPlayer.UniqueId);
}
if (LidgrenSessionManager.Server.ConnectionsCount > 0)
LidgrenSessionManager.Server.SendToAll(_outgoingMessage, NetDeliveryMethod.ReliableOrdered);
}