public static SetInputNode ( HEU_HoudiniAsset asset, string paramName, GameObject obj, int index ) : bool | ||
asset | HEU_HoudiniAsset | |
paramName | string | |
obj | GameObject | |
index | int | |
return | bool |
public static bool SetInputNode(HEU_HoudiniAsset asset, string paramName, GameObject obj, int index)
{
if (asset == null || asset.Parameters == null)
{
return false;
}
return asset.Parameters.SetAssetRefParameterValue(paramName, obj);
}