HoudiniEngineUnity.HEU_ParameterUtility.SetInputNode C# (CSharp) Méthode

SetInputNode() public static méthode

public static SetInputNode ( HEU_HoudiniAsset asset, string paramName, GameObject obj, int index ) : bool
asset HEU_HoudiniAsset
paramName string
obj GameObject
index int
Résultat bool
	public static bool SetInputNode(HEU_HoudiniAsset asset, string paramName, GameObject obj, int index)
	{
	    if (asset == null || asset.Parameters == null)
	    {
		return false;
	    }

	    return asset.Parameters.SetAssetRefParameterValue(paramName, obj);
	}