void SetName(string name)
{
m_name = name;
gameObject.name = "Player-" + m_name;
m_guiName = new GUIContent(m_name);
m_guiStyle.normal.textColor = Color.black;
m_guiStyle.contentOffset = new Vector2(4.0f, 2.0f);
Vector2 size = m_guiStyle.CalcSize(m_guiName);
m_nameRect.width = size.x + 12;
m_nameRect.height = size.y + 5;
}