void OnGUI()
{
Vector2 size = m_guiStyle.CalcSize(m_guiName);
Vector3 coords = Camera.main.WorldToScreenPoint(transform.position);
m_nameRect.x = coords.x - size.x * 0.5f - 5.0f;
m_nameRect.y = Screen.height - coords.y - 30.0f;
GUI.Box(m_nameRect, m_name, m_guiStyle);
}