public RogueTeacher ( |
||
p | ||
actions | List |
|
scale | float | |
return | GoodAI.Core.Nodes |
public RogueTeacher(PointF p, List<Actions> actions, float scale = 1.0f)
: base(GetDefaultTexturePath(), p, GetDefaultSize(), GameObjectType.Teacher)
{
Size = new SizeF(Size.Width * scale, Size.Height * scale);
Debug.Assert(actions != null);
ActionsList = actions;
m_currentMove = -1;
}
RogueTeacher::RogueTeacher ( |