GoodAI.Modules.School.Worlds.RogueTeacher.RogueTeacher C# (CSharp) Method

RogueTeacher() public method

public RogueTeacher ( PointF p, List actions, float scale = 1.0f ) : GoodAI.Core.Nodes
p System.Drawing.PointF
actions List
scale float
return GoodAI.Core.Nodes
        public RogueTeacher(PointF p, List<Actions> actions, float scale = 1.0f)
            : base(GetDefaultTexturePath(), p, GetDefaultSize(), GameObjectType.Teacher)
        {
            Size = new SizeF(Size.Width * scale, Size.Height * scale);

            Debug.Assert(actions != null);
            ActionsList = actions;
            m_currentMove = -1;
        }

Same methods

RogueTeacher::RogueTeacher ( PointF p, float scale = 1.0f ) : GoodAI.Core.Nodes