GameFramework.NodeMessageDispatcher.GetMessageProtoType C# (CSharp) Method

GetMessageProtoType() static private method

static private GetMessageProtoType ( int id ) : Type
id int
return System.Type
        internal static Type GetMessageProtoType(int id)
        {
            Type type = null;
              if (id >= 0 && id < (int)LobbyMessageDefine.MaxNum) {
            type = s_MessageHandlers[id].m_ProtoType;
              }
              return type;
        }