static public int BeginBuild(IntPtr l)
{
try {
GameFramework.KdObjectTree self = (GameFramework.KdObjectTree)checkSelf(l);
System.Int32 a1;
checkType(l, 2, out a1);
self.BeginBuild(a1);
pushValue(l, true);
return(1);
}
catch (Exception e) {
return(error(l, e));
}
}