GameFramework.EntityManager.FireDamageEvent C# (CSharp) Method

FireDamageEvent() public method

public FireDamageEvent ( int receiver, int sender, bool isNormalDamage, bool isCritical, int hpDamage, int npDamage ) : void
receiver int
sender int
isNormalDamage bool
isCritical bool
hpDamage int
npDamage int
return void
        public void FireDamageEvent(int receiver, int sender, bool isNormalDamage, bool isCritical, int hpDamage, int npDamage)
        {
            if (OnDamage != null) {
                OnDamage(receiver, sender, isNormalDamage, isCritical, hpDamage, npDamage);
            }
        }

Usage Example

Exemplo n.º 1
0
        public void SetAttackerInfo(int attackId, bool isKiller, bool isNormalAttack, bool isCritical, int hpDamage, int npDamage)
        {
            if (isKiller)
            {
                KillerId = attackId;
            }
            long curTime = TimeUtility.GetLocalMilliseconds();

            LastAttackedTime = curTime;
            AttackerInfo info;

            if (!AttackerInfos.TryGetValue(attackId, out info))
            {
                AttackerInfos.Add(attackId, new AttackerInfo {
                    m_AttackTime = curTime, m_HpDamage = hpDamage, m_NpDamage = npDamage
                });
            }
            else
            {
                info.m_AttackTime       = curTime;
                info.m_HpDamage        += hpDamage;
                info.m_NpDamage        += npDamage;
                AttackerInfos[attackId] = info;
            }
            EntityManager.FireDamageEvent(GetId(), attackId, isNormalAttack, isCritical, hpDamage, npDamage);
        }
All Usage Examples Of GameFramework.EntityManager::FireDamageEvent