static public int DelayAddEntity(IntPtr l)
{
try {
int argc = LuaDLL.lua_gettop(l);
if (argc == 6)
{
GameFramework.EntityManager self = (GameFramework.EntityManager)checkSelf(l);
System.Int32 a1;
checkType(l, 2, out a1);
System.Int32 a2;
checkType(l, 3, out a2);
TableConfig.Actor a3;
checkType(l, 4, out a3);
System.String a4;
checkType(l, 5, out a4);
System.String[] a5;
checkParams(l, 6, out a5);
var ret = self.DelayAddEntity(a1, a2, a3, a4, a5);
pushValue(l, true);
pushValue(l, ret);
return(2);
}
else if (argc == 7)
{
GameFramework.EntityManager self = (GameFramework.EntityManager)checkSelf(l);
System.Int32 a1;
checkType(l, 2, out a1);
System.Int32 a2;
checkType(l, 3, out a2);
System.Int32 a3;
checkType(l, 4, out a3);
TableConfig.Actor a4;
checkType(l, 5, out a4);
System.String a5;
checkType(l, 6, out a5);
System.String[] a6;
checkParams(l, 7, out a6);
var ret = self.DelayAddEntity(a1, a2, a3, a4, a5, a6);
pushValue(l, true);
pushValue(l, ret);
return(2);
}
pushValue(l, false);
LuaDLL.lua_pushstring(l, "No matched override function to call");
return(2);
}
catch (Exception e) {
return(error(l, e));
}
}