public void Recycle()
{
m_StoryInstance.Reset();
m_IsUsed = false;
}
static public int Recycle(IntPtr l) { try { GameFramework.AiStoryInstanceInfo self = (GameFramework.AiStoryInstanceInfo)checkSelf(l); self.Recycle(); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }