public void Recycle() { m_StoryInstance.Reset(); m_IsUsed = false; }
static public int Recycle(IntPtr l) { try { GameFramework.AiStoryInstanceInfo self = (GameFramework.AiStoryInstanceInfo)checkSelf(l); self.Recycle(); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }