private bool IsLeaderDead(EntityInfo entity)
{
bool ret = true;
AiStateInfo info = entity.GetAiStateInfo();
AiData_General data = GetAiData(entity);
EntityInfo leader = AiLogicUtility.GetLivingCharacterInfoHelper(entity, info.LeaderID);
if (null != leader)
{
ret = leader.IsDead();
}
return(ret);
}