public Sphere(UnityEngine.Vector3 position)
{JustEntered = false;
frame = World.frame;
UnitySphere = UnitySphere.Instantiate(position);
Speed = UnityEngine.Random.Range(15f,45f);
RotationZ = UnityEngine.Random.Range(-50f,50f);
}
public UnityEngine.Vector3 Position{ get { return UnitySphere.Position; }