void CreateContainer()
{
this.container = new Container("UIPainter");
this.container.renderMode = RenderMode.WorldSpace;
this.container.renderCamera = renderCamera;
this.container.touchable = !touchDisabled;
this.container.fairyBatching = fairyBatching;
this.container._panelOrder = sortingOrder;
this.container.hitArea = new MeshColliderHitTest(this.gameObject.GetComponent<MeshCollider>());
SetSortingOrder(this.sortingOrder, true);
this.container.layer = CaptureCamera.hiddenLayer;
}