public void Write(IoWriter io)
{
io.WriteUInt32(SpriteID);
io.WriteUInt32(SpriteFrameIndex);
io.WriteInt32((int)SpriteOffset.X);
io.WriteInt32((int)SpriteOffset.Y);
io.WriteFloat(ObjectOffset.Z);
io.WriteUInt32((uint)Flags);
io.WriteFloat(ObjectOffset.X);
io.WriteFloat(ObjectOffset.Y);
}