public Microsoft.Xna.Framework.Graphics.Texture2D GetTexture(Microsoft.Xna.Framework.Graphics.GraphicsDevice device)
{
var iff = Parent.ChunkParent;
var spr2 = iff.Get<SPR2>((ushort)this.SpriteID);
if (spr2 != null){
return spr2.Frames[this.SpriteFrameIndex].GetTexture(device);
}
var spr1 = iff.Get<SPR>((ushort)this.SpriteID);
if (spr1 != null){
return spr1.Frames[(int)this.SpriteFrameIndex].GetTexture(device);
}
return null;
}