CustomMonsters.CustomMonsterType.CustomMonsterType C# (CSharp) Method

CustomMonsterType() public method

public CustomMonsterType ( string name = "", int basetype = 1 ) : System
name string
basetype int
return System
        public CustomMonsterType(string name ="",int basetype=1)
        {
            Name = name;
            BaseType = basetype;
            Life = null;

            BlitzData = new List<BlitzData>();
            CBlitzData = new List<CBlitzData>();
            ShooterData = new List<ShooterData>();
            Buffs = new List<BuffRateandDuration>();

            Corruption = new ZoneAndRate();
            Jungle = new ZoneAndRate();
            Meteor = new ZoneAndRate();
            Dungeon = new ZoneAndRate();
            Hallow = new ZoneAndRate();
            Forest = new ZoneAndRate();

            Transformation = new Transformation();

            SpawnRegions = new List<RegionAndRate>();
            Replaces = new List<NPC>();

            CustomAIStyle = null;
            MultiplyOnDeath = false;
            MODMaxLevel = 0;
            Transformation = null;

            dontTakeDamage = null;
            lavaImmune = null;
            Boss = null;
            noGravity = null;
            noTileCollide = null;
            Value = null;
            SpawnMessage = "";

            OnFire = null;
            Poisoned = null;
        }
CustomMonsterType