public void TestValidMoveAdjacentKings()
{
Piece[][] board = new Piece[8][]
{
new[] { o, o, o, o, o, o, o, o },
new[] { pw, pw, o, o, o, o, o, o },
new[] { o, o, o, o, o, o, o, o },
new[] { o, o, o, o, o, o, o, o },
new[] { o, o, o, o, o, o, o, o },
new[] { o, o, o, o, o, o, o, o },
new[] { o, o, o, o, o, o, o, o },
new[] { o, o, o, o, o, kb, o, kw }
};
AtomicChessGame game = new AtomicChessGame(board, Player.Black);
Assert.True(game.IsValidMove(new Move("F1", "G1", Player.Black)));
}